![]() ![]() Not only did the final game feature a large number of programmed features, but we also had hundreds of monsters, thousands of custom scripts, and a substantial single- or multiplayer campaign (featuring 60 to 100 hours of gameplay). I don't know how much hope there is for a smaller team to actually make a true successor, but here's to hoping.:D Found it: At its peak, the team numbered more than 75 people - with 22 programmers working on aspects as diverse as the game client, independent servers, the Dungeon Master client, and the world creation tools (the BioWare Aurora Neverwinter Toolset). Originally posted by:I read an article fairly recently that it took Bioware a large team and 5 years to create NWN. ![]()
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